Entry tags:
Morrowinding
This weekend was somewhat more exciting than the last - Z and I got our fall vaccines (and joint aches to go with it, blegh), and I went to a community CPR class and bruised my hand practicing on the dummy. I didn't realize just how hard you need to shove! Definitely left an impression on me in case I need to attempt it on a real person one day. Also went to the OTW board meeting, which I'm not sure was worth it. Should I bother re-re-submitting the now kind of outdated question I put through their contact us form over a year ago, which was a question the previous board had already completely dodged answering when I asked it in a board meeting, especially when based on last night, they seem likely to tell me to send it to a committee instead? ðŸ«
I've been replaying Morrowind a lot lately, to the point where I'm half thinking of making a sideblog for it to reblog fanart and post all the 'look at the pretty sky and layered mountains!' screenshots I'm taking. It is both quite charming and also sometimes very much programmed and written in 2002. Still working on my mod configuration for combat that is actually fun more of the time, but there are some pretty good quest mods that I've enjoyed!
I was a little surprised at how much headspace it took over once I started playing in earnest - see how I suddenly wrote ten fics for it this summer - and we'll see if that lasts. Some of it is nostalgia, since Morrowind was my first Elder Scrolls back in the day, though I also loved Oblivion and Skyrim when they came out (which makes the fandom a bit annoying! I rapidly learned that clicking on a reddit thread has, like, a 30% chance that someone will start sneering about how DUMBED DOWN Skyrim is even if nobody mentioned the game) and would like to try playing Daggerfall Unity sometime. Of course, I have appreciation for different parts of the game now than I was a kid, and I think the fandom itself has also changed, because I read so much Morrowind fic on ff.net back in the day and certainly didn't see much picking up of the subtext around Dagoth Ur and Nerevar/the Nerevarine.
The amount of lore is fun, but I've found it also makes fic-writing a bit slow-going - it reminds me of when I was first getting YOI and would always end up with like 15 tabs of So You Want to Watch Figure Skating because I didn't know anything. But now it's 15 tabs of UESP articles and also their sources, since it is a good fan wiki but still a fan wiki. Like sometimes you see a line about how, say, Dunmer are accepting of polygamy, and the source is an esoteric in-universe religious document about how a god supposedly married three people together to found a religious warrior faction, which may or may not say anything about whether it was generally accepted and just not portrayed because of when the game came out.
I've been experimenting with a new personal wiki program to try and keep track of the things I need to keep looking up and stuff like that for longer fic. If it goes well, I think I'll switch my original works worldbuilding over to it, since the program I was using hasn't been updated in a long time and isn't the smoothest for editing. I'm also experimenting with trying to make the LanguageTool offline version more useful, because I would like a grammar checker that isn't relying on 'AI', which seems to be most of the other options. Adding an English ngrams package is supposed to help, but I haven't tried running it on much yet.
I've been replaying Morrowind a lot lately, to the point where I'm half thinking of making a sideblog for it to reblog fanart and post all the 'look at the pretty sky and layered mountains!' screenshots I'm taking. It is both quite charming and also sometimes very much programmed and written in 2002. Still working on my mod configuration for combat that is actually fun more of the time, but there are some pretty good quest mods that I've enjoyed!
I was a little surprised at how much headspace it took over once I started playing in earnest - see how I suddenly wrote ten fics for it this summer - and we'll see if that lasts. Some of it is nostalgia, since Morrowind was my first Elder Scrolls back in the day, though I also loved Oblivion and Skyrim when they came out (which makes the fandom a bit annoying! I rapidly learned that clicking on a reddit thread has, like, a 30% chance that someone will start sneering about how DUMBED DOWN Skyrim is even if nobody mentioned the game) and would like to try playing Daggerfall Unity sometime. Of course, I have appreciation for different parts of the game now than I was a kid, and I think the fandom itself has also changed, because I read so much Morrowind fic on ff.net back in the day and certainly didn't see much picking up of the subtext around Dagoth Ur and Nerevar/the Nerevarine.
The amount of lore is fun, but I've found it also makes fic-writing a bit slow-going - it reminds me of when I was first getting YOI and would always end up with like 15 tabs of So You Want to Watch Figure Skating because I didn't know anything. But now it's 15 tabs of UESP articles and also their sources, since it is a good fan wiki but still a fan wiki. Like sometimes you see a line about how, say, Dunmer are accepting of polygamy, and the source is an esoteric in-universe religious document about how a god supposedly married three people together to found a religious warrior faction, which may or may not say anything about whether it was generally accepted and just not portrayed because of when the game came out.
I've been experimenting with a new personal wiki program to try and keep track of the things I need to keep looking up and stuff like that for longer fic. If it goes well, I think I'll switch my original works worldbuilding over to it, since the program I was using hasn't been updated in a long time and isn't the smoothest for editing. I'm also experimenting with trying to make the LanguageTool offline version more useful, because I would like a grammar checker that isn't relying on 'AI', which seems to be most of the other options. Adding an English ngrams package is supposed to help, but I haven't tried running it on much yet.