Feb. 10th, 2024

allekha: Embroidered leaf in progress, halfway done (Stichity stich)
The other day, I had a dream that Z and I had adopted an adorable little calico kitten still small enough to fit into your hand. Coincidentally, a few days later we heard that a couple of our friends had adopted a kitten, although you need two hands to hold her. She is also very adorable. We may not have a new kitty, but we are teaching ours to jump through a hula hoop just because. He is not a smart cat, but if he's energetic enough, he'll hop through now! Except when he forgets the idea and tries to go around or bunt the hoop instead. (If he's not energetic enough, he'll high-step through it in a hilariously awkward way.)

I've been reading A City on Mars, which is a book about how going to live in space in large numbers is something we are very much unprepared to do right now on a number of axes and would probably suck in some big ways, and it's very interesting but also makes me want to play Starfield again. So far I haven't opened it back up again, but I have been playing other games.

A couple weekends ago, I had the idea to look up 'Katamari' on the Switch store, because I never had the chance to play the original, and downloaded the demo. I kid you not, it was the fastest I'd ever gone from excitement -> oh wow, this is actively not fun and I want to stop. I didn't even make it through the tutorial because the controls and camera were that incredibly jank. I don't care if the point of the game is to spend hours learning how to control it; I uninstalled it, then bought Untitled Goose Game instead and had a much better time. The ending sequence in particular was a ton of fun, and I never got tired of honking, lol.

I also recently played Chants of Sennaar, a language-themed game inspired by the story of the Tower of Babel. I was initially disappointed when it quickly became clear that it was not as similar to Heaven's Vault as I thought it would be, but once I accepted that it was less a learn-the-language game and more of a puzzle game with language as the theme, I enjoyed it a lot more. Overall, I had a great time - it kept me up too late a couple of nights in a row, and it has a beautiful art style with great use of color and varying perspective that (with one exception for me) managed to never be confusing. And for a puzzle game, it was generally pretty good at keeping the puzzles reasonable and giving the player context to help figure them out; there are stealth sections, which some people didn't seem to like, but those were also puzzles, and I didn't have much issue with them.

Spoilery discussion )
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